![]() ![]() ![]() It would cause colonists to walk through doors occasionally. Colonists will no longer "arrive" at the next pathfinding node when they start walking on a route. Colonists will no longer pathfind timeout while waiting for an airlock (this was also a source of colonists walking through airlocks) Fixed a bug where colonists would walk through airlocks (and this time I mean it?) Fixed a bug where colonists would sometimes walk through walls (this was caused from colonists generating bad routes to floors, and thinking they were already at the target floor) This especially fixes issues with seeds, but should fix most occurrences of colonists not transporting items (Items are reserved so that multiple colonists don't try to take the same item. Also added a 12 hour timeout to all reservations, to catch anything missed. Fixed a bug where item reservations were never cleared. Fixed a bug where temperature emission didn't work for some objects Only internal floors will be used for overlays now (not external) Tomatoes no longer have a reharvest stage, because they were making lots of babies Objects offscreen are no longer colored by overlays or the order button (there's a tolerance of 50% off screen, and it's updated every second, so should cover most situations, unless you're moving fast) Metal pots will no longer be returned by the rec probe (this was because previously metal pots were used to craft space rock) Added a button for skipping the tutorial, it's a close button located in the top right corner of the objective area Fixed a bug where items (and colonists), could get repositioned into walls sometimes. Also fixed a bug where crops would be harvested when they died. Crops will no longer grow in a vaccuum. Ships can no longer be deleted while they have a colonist inside No pilot notification is now displayed only if there's a queued mission Fixed a bug where colonists would drop off crafted items at item caches Increased cooldown between monster spawns after Mayday quest. Withdrawal perks will no longer be added while colonists are under the effects of the drug/alcohol. Colonists now stop hiding when they die. Fixed various null reference exceptions. Juicer now uses the "no chef assigned" notification (previously was using the "no chemist assigned" notification) Trade pod now checks the "real" inventory count when creating the "trade pod full" notification. It iterates through each slot, but it doesn't look up the save time of the last used autosave if you restart the game, so slot1 will always be used when you restart the game. Added 3 autosave slots, because bugs happen. Fixed many issues with colonists not correctly delivering items (or taking items that they shouldn't) Fixed a crash that could occur sometimes when harvesting colonists. ![]() Fixed a bug where colonists wouldn't unboard ships in the tutorial (oops) Reduced number of required items for the pizza recipe from 4 to 2. Colonists will no longer attempt a food recipe if they don't have space for all required items The escape menu is now hidden in user reports Fixed a bug where colonist O2 bars were displayed when the colonists weren't wearing helmets Fixed a bug where the no power notification was shown after selecting the "no power" upgrade. The unbreakable upgrade now prevents any object damage. Fixed a bug where multiple load windows could be opened. ![]() Saving while repositioning an object no longer permanently changes that object's material. Only active colonists are now displayed in the schedule UI (colonists that have bodies) Fixed a bug where where crates would be placed in walls Ship crates are no longer created if the ship returns with no items. Fixed a bug where colonists would get stuck in AI sleep (the colonists would be invulnerable, unselectable, etc) Enabling the autosave while playing will now work Changing the autosave duration while playing will now immediately update the time until the next autosave. Fixed a bug where colonists would store relationship data for any visible object, like lockers ![]()
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